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Delegates in Visual Basic.Net

  •  06-07-2005, 8:08 PM

    Delegates in Visual Basic.Net

    In your Visual Basic.Net journey, you have definitely encountered a well used but little understood phenomenon called a delegate. You use them everyday, but might not know it. In this article, we will take a look at what a delegate is and how it will help you to develop better software.

        A delegate can be defined as a type safe function pointer. It encapsulates the memory address of a function in your code. Whenever you create or use an event in code, you are using a delegate. When the event is thrown, the framework examines the delegate behind the event and then calls the function that the delegate points to. As we will see later, delegates can be combined to form groups of functions that can be called together.

        Let’s first take a quick look at how to define and invoke a delegate.
    First we declare our delegate in our form class:


    Code:

        Private Delegate Sub MyDelSub()



        Then we use the delegate by simply declaring a variable of the delegate and assigning the sub or function to run when called. First the sub to be called:


    Code:

        Private Sub WriteToDebug()
            Debug.WriteLine("Delegate Wrote To Debug Window")
        End Sub



    You will notice also that it matches our declaration of MyDelSub; it’s a sub routine with no parameters.

    And then our test code:


    Code:

            Dim del As MyDelSub
            del = New MyDelSub(AddressOf WriteToDebug)
            del.Invoke()



        When we invoke the delegate, the WriteToDebug sub is run. Visual Basic hides most of the implementation of delegates when you use events, which are based off invoking a delegate. This is the equivalent of the above delegate invoke also.


    Code:

        Private Event MyEvent()'declare it in the class
        'to use it, add a handler and raise the event.
        AddHandler MyEvent, AddressOf WriteToDebug
        RaiseEvent MyEvent()



        If delegates stopped at this point, they would be useless since events are less work and do the same thing. Let’s get into some of the more advanced features of delegates. We will start with multicast delegates.

        Multicast delegates allow you to chain together several functions or subs that are all called together when the delegate is invoked. For the current iteration of the framework, you can’t designate the order that the functions are run, only that they are all run, one after another. Let’s look at the code for the multicast delegate.

    First we add a new sub for our second delegate.

    Code:

        Private Sub WriteToDebug2()
            Debug.WriteLine("Delegate Wrote To Debug Window 2")
        End Sub



    Our declaration of the MySubDelegate stays the same, and here is our new usage code.


    Code:

            Dim del As MyDelSub
            Dim del2 As MyDelSub
            Dim delAll As [Delegate]

            del = New MyDelSub(AddressOf WriteToDebug)
            del2 = New MyDelSub(AddressOf WriteToDebug2)

            delAll = MulticastDelegate.Combine(del, del2)
            delAll.DynamicInvoke(Nothing)



        As we examine this code, we see three delegate variables; two for our normal delegates that call our subs and one form the combined other two delegates. We set up our normal delegates as always, one points to WriteToDebug, the other to WriteTodebug2. When we combine the two delegates into our third, we utilize the static function Combine, of the MulticastDelegate class. It has two overloads, one that combines two delegates like we used, and one that takes an array of delegates. Next we invoke all the delegates with the combined delegates DynamicInvoke property, passing in Nothing for its parameter. We could have also passed in an array of objects that would be used for parameters to the invoked subs.

        If you check out the declaration of the last sample, you see another huge benefit of delegates. Notice that both del and del2 point to different functions, but are of the same type, MyDelSub. This opens up loads of programming potential. It allows you to point a MyDelSub variable to ANY sub that has the same signature as itself. In our case, it’s a simple sub with no parameters. This behavior will let you program more generically. Next we will examine this generic behavior in detail. It works well on both sides of the equation, either invoking a delegate from inside your class or receiving a delegate from outside your class to work upon.

        You are already familiar with the concept of having a class invoke a delegate that originates from inside it. Anytime you handle an event from a control you are catching a delegate that has been invoked from inside the control so we won’t go into detail about it. Just remember that when you register a function via handles or addhandler, you are telling a delegate somewhere to make sure it calls your function when it’s invoked. If you have multiple functions the have handles for the same event, you are just using a multicast delegate.

        Let’s take a look at some customization with delegates. You can create classes that allow users to input delegates for certain routines. The classes take a list of delegates to call during specific times. This can be used to add different behaviors to your class, such as different sorting routines. This is a more modern and slightly different version of the Visitor design pattern as described in the GOF book. More information about the Visitor design pattern can be found here:
    Implementating the Visitor Design Pattern

        To start our example, lets take a simple class that represents a dog. It’s very simple, with only one method and a define for our delegate.


    Code:

    Public Class Bulldog

        Public Delegate Sub BarkMethod()

        Public Sub DoBark(ByVal BarksToRun As BarkMethod)
            BarksToRun.DynamicInvoke(Nothing)
        End Sub
    End Class



    The delegate sub BarkMethod is what we will use to create variables from. The sub DoBark takes an instance of the delegate to run.

    Now for our test code.

    Code:

        Dim bk1 As Bulldog.BarkMethod
        Dim bk2 As Bulldog.BarkMethod
        Dim MyDog As Bulldog

        MyDog = New Bulldog
        bk1 = New Bulldog.BarkMethod(AddressOf Bark1)
        bk2 = New Bulldog.BarkMethod(AddressOf Bark2)

        MyDog.DoBark(bk1)
        MyDog.DoBark(bk2)



    We create two delegate variables of the type Bulldog.BarkBethod. We then assign each variable to a sub in our test code, which we see here:


    Code:

        Private Sub Bark1()
            Debug.WriteLine("Woof Woof")
        End Sub
        Private Sub Bark2()
            Debug.WriteLine("Yip Yip")
        End Sub



        The subs simply write to the debug window. As we create and use our dog object, we decide we want to make the dog bark by using Bark1 and then by using Bark2. We simply pass in the correct delegate to the dog object, which calls our external subs to do the work. As you can see, this pattern makes for very easy expansion. If we decide to make the dog talk, then we just add a delegate variable that points to a sub that returns “Hello”.

        The next step up would be the need to take multiple delegates for the function instead of the singular bk1 or bk2. To facilitate this you can change the dog class to contain add and remove subs that control an internal delegate of what barks to run. Here is our new dog class.


    Code:

    Public Class Bulldog
        Private _Barks As [Delegate]
        Public Delegate Sub BarkMethod()

        Public Sub DoBark()
            If Not IsNothing(_Barks) Then 'check to see if there is anthing to Invoke
                _Barks.DynamicInvoke(Nothing)
            End If
        End Sub
        Public Sub AddBark(ByVal Bark As BarkMethod)
            _Barks = MulticastDelegate.Combine(_Barks, Bark)
        End Sub
        Public Sub RemoveBark(ByVal Bark As BarkMethod)
            _Barks = MulticastDelegate.Remove(_Barks, Bark)
        End Sub
    End Class



        You can see that we have added a private property, _Barks, to keep track of our delegates to call. Our AddBark and RemoveBark subs use static functions of the MulticastDelegate to add and remove delegate. These functions could also be easily overloaded to take an array of BarkMethods instead of single instances.

    Here is our new test code.

    Code:

        Dim bk1 As Bulldog.BarkMethod
        Dim bk2 As Bulldog.BarkMethod
        Dim MyDog As Bulldog

        MyDog = New Bulldog
        bk1 = New Bulldog.BarkMethod(AddressOf Bark1)
        bk2 = New Bulldog.BarkMethod(AddressOf Bark2)

        MyDog.AddBark(bk1)
        MyDog.AddBark(bk2)
        MyDog.DoBark()
        MyDog.RemoveBark(bk2)
        MyDog.DoBark()



        Our Bark1 and Bark2 subs didn’t change, so I don’t show them. In the test code, we create our normal two delegates and then, using our new methods, add them to our dog class. After we make the dog bark, we remove the bk2 variable from the dog and make him bark again. The output is as follows:

    Woof Woof
    Yip Yip
    Woof Woof

    Delegates can also be used as CallBacks. CallBacks are used in many Windows API calls. You pass in a function pointer to the API call. When the API call gets finished with it’s job, it then “calls back” to the function via the function pointer you passed it. This allows your code to know when the API call is done.

        The framework provides an easy way to use a delegate with an API that needs a callback. Here’s how. You can define and pass a delegate as a native function pointer several ways. Here are two. First we declare our delegate and the API call we want to make.


    Code:


        Public Delegate Function MyDelegateCallBack(ByVal hwnd As Integer, ByVal lParam As Integer) As Boolean

        Declare Function EnumWindows Lib "user32" (ByVal x As MyDelegateCallBack, ByVal y As Integer) As Integer



        We then define our function that we want to be called by the EnumWindows API call as it finds windows.


    Code:


        Public Function EnumOutput(ByVal hwnd As Integer, ByVal lParam As Integer) As Boolean
            Console.WriteLine(hwnd)
            Return True
        End Function



        And last our test code that makes the call to EnumWindow.


    Code:


            Dim del As MyDelegateCallBack
            del = New MyDelegateCallBack(AddressOf EnumOutput)

            EnumWindows(del, 0)



        We declare our delegate variable and then pass it to EnumWindows, which calls it every time it finds a new window. The test code could also be written like this:


    Code:


        EnumWindows(AddressOf EnumOutput, 0)



        The shorter form creates a delegate for you and passes it to EnumWindows.

        To pass multiple delegates to CallBacks is just as easy. You can’t use the short form of the CallBack delegate as shown above, since you need to combine delegates. In this example the definition of EnumWindows changes along with our test code. Here is the whole example.


    Code:


        Public Delegate Function MyDelegateCallBack(ByVal hwnd As Integer, ByVal lParam As Integer) As Boolean

        Declare Function EnumWindows Lib "user32" (ByVal x As [Delegate], ByVal y As Integer) As Integer

        Private Sub btnButton1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnButton1.Click
            Dim del As MyDelegateCallBack
            Dim del2 As MyDelegateCallBack
            del = New MyDelegateCallBack(AddressOf EnumOutput)
            del2 = New MyDelegateCallBack(AddressOf EnumOutput2)

            Dim delAll As [Delegate]
            delall = MulticastDelegate.Combine(del,del2)

            EnumWindows(delAll, 0)

        End Sub

        Public Function EnumOutput(ByVal hwnd As Integer, ByVal lParam As Integer) As Boolean
            Console.WriteLine(hwnd)
            Return True
        End Function
        Public Function EnumOutput2(ByVal hwnd As Integer, ByVal lParam As Integer) As Boolean
            Console.WriteLine("Found HWND")
            Return True
        End Function



        You will notice that we use a generic delegate for the first parameter of EnumWindows. This is necessary because we want to pass a multicast delegate to it. We add a new function called EnumOutput2, with the same signature as EnumOutput, and create another delegate that points to it. After creating our multicast delegate, delAll, we use it to pass to EnumWindows. The output shows that both functions get called for each window found. Be careful when doing this. Since EnumWindows takes a generic delegate, you are responsible for passing in functions with the correct signature that it expects.

        Now that we know how a CallBack works, we will take a look at how to implement one of our own and call it asynchronously. Like always, we start by defining a delegate.


    Code:


        Public Delegate Sub MyAsyncDelegate()



        Next we will show our test code and delegate functions together and analyze them


    Code:


        Private Sub MyWorker()
            System.Threading.Thread.Sleep(2000)
            Debug.WriteLine("MyWorker Done!")
        End Sub
        Private Sub ImDone(ByVal ar As System.IAsyncResult)
            Debug.WriteLine("AsyncDelegate is done")
        End Sub
        Private Sub btnButton1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnButton1.Click
            Dim del As MyAsyncDelegate
            del = New MyAsyncDelegate(AddressOf MyWorker)

            Dim cb As AsyncCallback = New AsyncCallback(AddressOf ImDone)

            Dim oState As Object

            Dim ar As IAsyncResult = del.BeginInvoke(cb, oState)

            Debug.WriteLine("After Delegate BeginInvoke")
        End Sub



        If you look at our two delegate functions, you will see that the MyWorker function is the target of our normal MyAsyncDelegate. The other function, ImDone, takes a parameter of a System.IAsyncResult. This is the signature you need for the class AsyncCallback.

        An AsyncCallback delegate allows you to call a function asynchronously. It takes a parameter of the results. In our test code you will see that we have created a variable named, cb, for our AsyncCallback. This is the delegate that will get called when our function is done.

        Next we declare a variable, called ar, of the IAsyncResult type and set it equal to our normal delegate’s BeginInvoke method. This method takes a Callback delegate and an object that represents its state. This call returns immediately. The framework does all the work of making the call to MyWorker on another thread for you.

        When MyWorker finishes, we get our asynchronous sub’s output of AsyncDelegate Done. If you examine the whole output, you will see that the asynchronous call return immediately, then the MyWorker sub finishes, and finally the ImDone sub is called.

    After Delegate BeginInvoke
    MyWorker Done!
    AsyncDelegate is done

        In our example, we have done all the work locally behind a form, but one could easily define a method that took a delegate for a callback. Instead of defining your delegate variable locally, you would use the passed in one as the target of the AsyncCallback object. After setting up, you would call your internal delegate to do the work and return processing to the calling sub. As your delegate worked, it calls the AsyncCallback whenever you decide to notify the client.

        Hopefully this article will help you understand delegates and how VB.Net uses them. When applied correctly, they can make your programming very generic and able to handle many different situations. Good luck and happy coding!


    John Spano
    President
    NeoTekSystems, Inc.
    www.NeoTekSystems.com
    MCSD, MCTS-Windows, MCTS-Web, MCPD-Distributed, MCITP-SQLDev, MCITP-SQLAdmin
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